BACK. Can't be just a groundhog day thing. But that may be a good setting for the intuitive work. What if the player had to relive a situation over and over again until they...hang on...this is sounding like Facade. How can I facilitate intuition? Sure, I can give them choices of things to do...but I need to do it in a way that gets them accessing their intuitive not deductive side. but alot of choice in works is about chance and play too. Maybe this is what 'play' is all about? Just letting yourself go with whatever. But i'm not talking about the play state (what of know of it). I'm talking about a state where you really know that this is intuition. Hey, I've been having trouble (?) learning how to distinguish between what is paranoia and what is intuition. It is easy to think 'you should take a umbrella' even when it is sunny. So, I've been retraining myself to distinguish between what is just a default warning about anything and what is actually intuition. It is not easy. How do you test it anyway? Am I really talking about creating a game, a work, that is a training session for learning intuition? How can I trigger intuition if people don't know what it is or use it at all already?
OK -- searching the Net for any experiments that test intuition --
Just doing some reading about tests. I'm thinking that using your intuition is the game mechanic. It is the game rule that the player has to figure out. Interesting.
Also, it seems the flow on effect would be players feeling more confident. Self-empowered. Trusting of themselves. Hmmm. I don't want this to be some cheesy feel good game. Hey, but if the design is complex, it doesn't matter. It is just cheap and insubstantial feel good stuff I'm averse too. Yes.
Just read an interesting article that talks about input and output. So, it seems I could create visual scenarios where a person thinks they see something but are not quite sure and they have to use their intuition to go ahead. See all of these things:
A. Input
• Quick eyes and seeing through things—like spotting danger in an
eye-blink and seeing hazard through fog.
• Finding things fast—like finding
a familiar face in a group photo.
• Seeing the big picture—by looking at its
fragments.
• Estimating time, dimensions, or weight—without the use of tools
or machines.
• Knowing what you never realized that you know—like
understanding words from a foreign language.
• Passive imagination—measured
by the number and frequency of images
coming to mind.
B. Output
•
Foresight—anticipation of an event.
• Hindsight—understanding the cause of
something without having all the details.
• Having a hunch—the initial and
likely answer to a problem.
• Knowing the best way to reach a solution.
• Knowing the best application of a discovery.
• Knowing the best time
to intervene—in the stock market, for example.
• Knowing the meaning of
things—like the significance of a symbol.
• Having an active
imagination—images readily come to mind when stimulated by objects or a picture.
• Having skill at sorting—what does and does not go together.
I'm tired now. Logging off.
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